Devil May Cry is a series of five hack and slash video games with a modern dark fantasy and gothic setting. The series was developed by Capcom and created by Hideki Kamiya. Originally intended to be a sequel in Capcom’s Resident Evil series, Devil May Cry was such a radical departure from the series’ style that it was developed into a new property entirely. The series centers on the main character Dante’s goal of avenging his mother’s murder by exterminating demons. The gameplay consists of heavy combat scenes in which the player must attempt to extend long chains of attacks while avoiding damage in order to exhibit stylized combat; this element along with time and the amount of items collected and used are taken under consideration when grading the player’s performance.
DMC is the next installment in the gothic Devil May Cry series, featuring a short-coiffed, fully aggressive Dante. Fans have been vocally negative about Dante’s new look and aggressive attitude, but developer Ninja Theory hopes to breathe new life into the franchise without alienating longtime fans. Players string combos together using Dante’s twin handguns and sword, along with angelic and demonic weaponry. Paths are locked off with supernatural obstacles until you clobber all the demonic aggressors in the area.
There’s a point in DmC: Devil May Cry where everything just falls into place, a point where after being mollycoddled through hours of gentle combat you’re finally let off the leash. And at that point, chaos ensues. The gates of hell are opened, once timid demons become tremendous horrors, and Dante transforms into a fighter of glowing theatrics and tense technical wizardry. Immense, over the top combos flow from the fingertips, unleashing all manner of visually enticing carnage with a precise, fluid feel. So entertaining is the combat, in fact, that it’s easy to overlook what a wonderful achievement DmC is as a whole.
But to do so would do the game a great disservice. The story, for instance, is light-years ahead of previous games in the series. Where they were schlocky, B movie tales of adolescent fantasy, DmC has a sense of restraint, and maturity. Not that it’s entirely evident from the off. A slew of half naked bodies and raucous rock music make for a less than enticing introduction to the new, modern day Dante’s world, where he lives the playboy lifestyle of booze, nonstop parties, and sleazy sex. It’s only with the arrival of the hardened psychic Kat and the emergence of a frightening demon horde that Dante, and the story, begins to grow up.
What follows is a tale of evil, world domination, and love that weaves in touches of conspiracy theory and religious dogma to great effect. There’s no denying that there’s still a drop of Devil May Cry lunacy to it all, particularly in Dante’s cheesy quips, but underneath that over the top exterior lies heart. There are real moments of drama and excitement that are coupled with some well realised characters that walk a fine linebetween good and evil. It helps that they’re backed by a terrific voice cast especially the truly frightening villain Mundis that delivers even the maddest of dialogue with the utmost sincerity.
DmC’s greater focus on storytelling comes at expense of some freedom, but the game is no worse off for it. Gone is the tedious backtracking and repetition of Devil May Cry 4, replaced with an adventure that for the most part propels you forward at a breakneck pace. One moment you’re escaping a blood-red city that’s folding and crumbling around you, and the next you’re infiltrating the offices of a famed TV network where the earthly world and that of Limbo have collided in an explosion of vicious demons and ghastly black ooze that drips from every wall.
DMC is the next installment in the gothic Devil May Cry series, featuring a short-coiffed, fully aggressive Dante. Fans have been vocally negative about Dante’s new look and aggressive attitude, but developer Ninja Theory hopes to breathe new life into the franchise without alienating longtime fans. Players string combos together using Dante’s twin handguns and sword, along with angelic and demonic weaponry. Paths are locked off with supernatural obstacles until you clobber all the demonic aggressors in the area.
There’s a point in DmC: Devil May Cry where everything just falls into place, a point where after being mollycoddled through hours of gentle combat you’re finally let off the leash. And at that point, chaos ensues. The gates of hell are opened, once timid demons become tremendous horrors, and Dante transforms into a fighter of glowing theatrics and tense technical wizardry. Immense, over the top combos flow from the fingertips, unleashing all manner of visually enticing carnage with a precise, fluid feel. So entertaining is the combat, in fact, that it’s easy to overlook what a wonderful achievement DmC is as a whole.
But to do so would do the game a great disservice. The story, for instance, is light-years ahead of previous games in the series. Where they were schlocky, B movie tales of adolescent fantasy, DmC has a sense of restraint, and maturity. Not that it’s entirely evident from the off. A slew of half naked bodies and raucous rock music make for a less than enticing introduction to the new, modern day Dante’s world, where he lives the playboy lifestyle of booze, nonstop parties, and sleazy sex. It’s only with the arrival of the hardened psychic Kat and the emergence of a frightening demon horde that Dante, and the story, begins to grow up.
What follows is a tale of evil, world domination, and love that weaves in touches of conspiracy theory and religious dogma to great effect. There’s no denying that there’s still a drop of Devil May Cry lunacy to it all, particularly in Dante’s cheesy quips, but underneath that over the top exterior lies heart. There are real moments of drama and excitement that are coupled with some well realised characters that walk a fine linebetween good and evil. It helps that they’re backed by a terrific voice cast especially the truly frightening villain Mundis that delivers even the maddest of dialogue with the utmost sincerity.
DmC’s greater focus on storytelling comes at expense of some freedom, but the game is no worse off for it. Gone is the tedious backtracking and repetition of Devil May Cry 4, replaced with an adventure that for the most part propels you forward at a breakneck pace. One moment you’re escaping a blood-red city that’s folding and crumbling around you, and the next you’re infiltrating the offices of a famed TV network where the earthly world and that of Limbo have collided in an explosion of vicious demons and ghastly black ooze that drips from every wall.
System Requirement
System= Pentium 4 CPU 2.4 GHzRAM= 512 MB
Video Memory= 128 MB
Size= 279.4 MB
OS= Windows XP (SP3), Vista, 7 and Windows 8
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