Booker gains powers and abilities through Vigors, Gears, and Infusions, all scattered around Columbia. Vigors, the equivalent of BioShock's Plasmids,[47] grant activated powers such as creating shockwaves, releasing bolts of electricity, and machine/human possession.[48] Vigors require Salt, the equivalent of magic points or BioShock's EVE, for powering their abilities.[49] Salts can be found throughout Columbia,[44] and are also granted upon death.[46] Wearing Gears grant passive abilities that can improve the player's strength or damage resistance, similar in function to BioShock's Tonics.[47] Each piece of Gear attaches to one of four specific slots: Hats, Shirts, Boots, and Pants. Only one piece of Gear can be affixed to a slot at a time; any extra Gear is stored in the player's inventory.[44] Infusions grant the ability to permanently boost the player's health, Salts or shield meter by one stat; they also fully restore whatever is being boosted.[44]
While exploring Columbia, the player, and Elizabeth, can find various useful items such as cash, food, medical kits, ammunition and Salts.[56] Vending machines, present throughout Columbia, can be used to buy supplies, and powerful upgrades for weapons and Vigors.[57] Optional side-missions are also available, where the player must unlock safes or decode hidden ciphers; completing them rewards Booker with a handful of supplies, Voxophones and Infusion upgrades.[58]Once reunited with Elizabeth, the player must work with her to escape Columbia. The player does not directly control Elizabeth, but instead she reacts to the player and the current situation in a manner similar to the AI Director in Left 4 Dead.[50] Unlike BioShock, where the player is tasked with protecting a Little Sister while escorting her,[54] Elizabeth requires no protection and can take care of herself in combat.[51] While the player is in battle, Elizabeth scavenges the area for supplies such as ammunition, medical kits, Salts, and other items, and tosses them to Booker as needed. She can also use her Tear-opening powers to aid the player, bringing in weapons, health, Salts, environmental features such as cover or a ledge for higher ground, and automated defense units. Only one Tear can be opened at a time, making the player decide between the available options to suit the battle.[8][21] Elizabeth also has the ability to pick locks using her hairpin. However, she requires "one-use" lockpicks, found all over Columbia, to open doors or safes storing valuable or hidden items.[55]
As the player progresses through the city, he is opposed by various enemies, classified into three types: Standard Enemies, Heavy Hitters and Basic Security Automata. Standard Enemies are regular foes consisting of several different human forces representing the Founders and the Vox Populi.[59] Heavy Hitters are more formidable enemies, aligned with the Founders, who act as mini-bosses throughout the game, demanding new tactics from the player.[60] They consist of: the Vigor-powered Fireman and Zealot of the Lady, the heavily armored Beast, the powerful robotic-like monster Handyman, the crank gun-wielding automaton Motorized Patriot, and the enemy-detecting Boys of Silence. The Vox Populi also possess their own versions of the Fireman, Beast and Motorized Patriot. Basic Security Automata are armed machines scattered throughout Columbia that act as a security defense system for the city, consisting of the fixed Gun and Rocket Automatons, and the flying Mosquito.[59]
BioShock Infinite's set pieces are not heavily scripted, with the game's pacing being similar to that of BioShock; while there are some scripted set pieces, the player is able to explore Columbia at their own pace.[61] In the same manner of BioShock, players in Infinite are also able to revisit areas from earlier in the game. Features are borrowed fromBatman: Arkham Asylum, wherein players, on return to previous areas, find new elements that advance the plot and gameplay.[62] Unlike Jack or Subject Delta, the silent protagonists of BioShock and BioShock 2 respectively, and who are guided by radio commands from a third party, Booker is a vocal character, with dialogue designed to aid the player in leading Booker to complete his mission.[63]
After completing the story mode on "easy", "normal" or "hard" difficulties, a "1999 Mode" is unlocked, where the challenge of the game is significantly increased. Enemies are much tougher, the player's navigational aid and aim assist is removed, and resource management is much more crucial to survival; also, the difficulty of the game cannot be changed while playing. Additionally, in this mode, reviving after dying uses up more money; should Booker die with less than $100, the game ends, and the player is sent back to the main menu and has to resume from their last autosave prior to the section where they died.[64][65] Alternatively, "1999 Mode" can simply be unlocked by inputting a secret code — theKonami Code — in the main menu.
Minimum System Requirements:
CPU: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
CPU Speed: Info
RAM: 2 GB
OS: Windows Vista Service Pack 2 32-bit
Video Card: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
Sound Card: Yes
Free Disk Space: 20 GB.
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