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Sunday, 5 January 2014

Sniper: Ghost Warrior highly compressed download


                                       




Sniper: Ghost Warrior 2 is a tactical shooter video game developed and published by City Interactive for Microsoft Windows,PlayStation 3 and Xbox 360. It was released on March 12, 2013[3] in North America, March 15, 2013 in Europe and March 19, 2013 in Australia. It is the sequel to Sniper: Ghost Warrior.

The game starts with player taking control of private security consultant Captain Cole Anderson, in the Philippines, with CIA Special Agent Diaz making their way to an old Russian radar post to destroy it while working on a tip that some mercenaries had assembled there to broker a deal for a bio-agent WMD. While Diaz destroys it, he overhears enemy radio chatter about the capture of a spy working for the PSC by the mercenaries. Diaz commands a team to rescue the operative while Anderson makes his way to provide covering fire from a cave overlooking the resort, where the soldier is being held captive and where the supposed deal is scheduled to take place. They save the soldier, however while monitoring the deal Anderson sees one of the dealers to be Merinov, an old aquantaince from his past, and subsequently the entire team is ambushed by an enemy sniper and everyone except Anderson is either killed or captured. Anderson heads to a village to intercept the transfer of the bio-weapon as well as his captured teammates. He manages to rescue Diaz and Gomez just as they are about to be executed, however the Bio-Weapon is lost. Both agents link up with Anderson, but Gomez is killed while escaping from the pursuing mercenaries. After successfully escaping their pursuers Diaz remarks, "it's Sarajevo all over again".

Anderson has been sent to the brig for disobeying direct orders (rescuing his team-mates instead of securing the Bio-Agent WMD which was the primary objective). He remembers events in Sarajevo, 1993, where he and his spotter Carl Maddox were tasked to take pictures of genocide of Serbian forces led by Marko Vladić. They meet a Russian contact Merinov inside the city. After securing a strategic point and taking the pictures of the genocide, Maddox loses his cool unable to watch the atrocities further, and goes against orders to kill Vladić. Anderson reluctantly follows him. Merinov shows them a collapsed building overlooking Vladić's position. Merinov leaves to find transport for Maddox and Anderson while they ambush the Serbian Commander. Anderson shoots Vladić and they run to the extraction point. There Merinov betrays them to the Serbian forces and they are captured. Anderson escapes to stop Merinov from framing US forces for the genocide. Anderson finds out from command that Maddox is actually a traitor working with Merinov, who manipulated him to kill Vladić leaving his forces free to take part is gun running. He is ordered to kill Maddox instead of Merinov. Anderson shoots Maddox inside a moving jeep and keeps the shell casing of the bullet which he shot Maddox with.

Back in the prison,Diaz visits Cole, informing him that he has pulled in favours to get him out of the brig and back in action with him as they need him to kill Merinov who is ready to sell the Bio-Agent to a Fanatical Jihadi Warlord in Kashmir - a fallout of which could create a war between Pakistan and India and profit Merinov's gun running operation. Diaz and Anderson head to Tibet to assassinate Merinov and recover the WMD. On the way to the deal site they suffer an accident and lose their equipment. After recovering their equipment and escaping a collapsing caveway they finally reach the nest overlooking the ambush site. While aiming to shoot Merinov, Anderson sees Maddox, apparently having survived his shot coming out of the helicopter. Maddox notices them and alerts their own mercenary forces to the ambush. Anderson shoots and kills Merinov through the glass of the helicopter, causing it to crash. Maddox however survives and secures the Bio-Weapon and taunts Anderson to come after him. Diaz and Anderson go after Maddox which eventually leads to Anderson having a sniping duel with Maddox. Finally Anderson shoots and kills Maddox, securing the Bio-Weapon. Diaz asks him if he has anyone waiting for him back at home to which Anderson replies 'My rifle is my best friend, it is my life' and drops the shell he kept for 20 years.




The events in this downloadable content (DLC) serve as a prequel to the events in original game. The player once again assumes the role of Cole Anderson who has been inserted deep behind enemy lines in Siberia, to locate, secure any information, and if possible, extract a CIA mole who was planted to work in a top secret Russian research base in a potential development of a bio/chemical WMD. Because of the volatile nature of the assignment and due to the fact that it is a black operation, the player has no tactical support available, so all his decisions are solely at his own discretion.

Sniper: Ghost Warrior 2 is a tactical shooter that employs stealth, hand-to-hand assassinations and titular sniping techniques. Gameplay features realistic bullet physics that factors distance, wind, and bullet drop when sniping targets.



System requirement :::::::

Sniper Ghost Warrior For Pc highly compressed
Screenshots
Minimum System Requirements:
CPU:3.2 GHz / AMD Athlon 64 3500+
RAM:1GB for XP / 2GB for Vista and 7
VGA:Nvidia 6800 or ATI X1650, 256 MB RAM, Shader Model 3.0
DirectX® 9.0c
OS:Windows® XP (SP3) / Vista™ (SP1) / 7
http://gamesystemrequirements. com/
HDD:6GB
Sound:Compatible with DirectX® 9.0c





















Dvd 1:::



Installations Notes:
1. Extract the rar file
2. Install the game
3. Play and enjoy.



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Tuesday, 31 December 2013

GTA 5 pc game highly compressed











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Grand Theft Auto V "evolves nearly every mechanic found in previous games in the series. GTA V's world is bigger than the worlds of Red Dead RedemptionGrand Theft Auto: San Andreas and Grand Theft Auto IV combined. Areas in the game world include beach fronts, mountains, the wilderness, a "Salton Sea" region, a military base and the suburbs. The ocean floor is fully detailed and can be explored.

GTA V's single-player story is told through three player-controlled protagonists. They are Michael, Trevor and Franklin, criminals whose stories interconnect as they complete missions together. During story missions, the player can switch between the protagonists as they work together to accomplish an objective; in one such mission, Michael rappels down the side of a building, Franklin provides covering fire with a sniper rifle, and Trevor controls the getaway helicopter.

                       


              


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FAR CRY 2 HIGHLY COMPRESSED PC FULL VERSION DOWNLOAD





dEscription::::::

Far Cry 2 is an open world first-person shooter developed by Ubisoft Montreal and published by Ubisoft. It was released on October 21, 2008 in North America,[2] October 23, 2008 in Australia[3] and October 24, 2008 in Europe.[2][4] It was made available on Steamon October 22, 2008.[5] Crytek, the developers of the original game, were not involved in the development of Far Cry 2. Its successorFar Cry 3, released first on November 29, 2012 in Australia, is the third and latest installment of the main Far Cry franchise forWindows.

Ubisoft has marketed Far Cry 2 as the true sequel to Far Cry, however the sequel has very few noticeable similarities to the original game. Instead, it features completely new characters and setting, as well as a new style of gameplay that allows the player greater freedom to explore different African landscapes such as deserts, jungles, and savannas. The game takes place in a modern-dayCentral African nation in a state of anarchy and civil war. The player takes control of a mercenary on a lengthy journey to locate and assassinate "The Jackal," a notorious gun runner. As of January 23, 2009, the game has sold 2.9 million copies.[6

Far Cry 2 is a sequel to the original Far Cry. The game features an open-ended experience. Players are able to ally with one or multiple factions, and to progress through the game world and missions as they see fit, resulting in a nonlinear style of gameplay commonly referred to as sandbox mode that allows the story to progress at their speed and in the order they choose.[7] Players can use a range of vehicles, including cars, trucks, boats and hang gliders, to travel within the 50 km2 (19 sq mi) gameplay area. The playing styles range from head-on assaults to stealthy infiltrations and assassinations. The game takes place in a sprawling African landscape, with terrain ranging from desert to savannah tojungle.[8]

Various factions and vehicles are featured; enemies include human mercenaries, but sci-fi creatures such as the Trigens from Far Cry are not featured.[9] Furthermore, the player's feral abilities introduced in Far Cry Instincts and its expansions do not return in Far Cry 2. There is also a dynamic weather system that has a day-night cycle and different weather conditions such as storms and strong winds. The time of day also affects the behavior of AI, in terms of enemy alertness and aggressiveness; for example, an enemy might have a slightly heightened awareness at night, but be unable to see the player in hiding, while during the hot part of the day the enemies might be sitting in the shade in groups but easily spot the player from a distance.

The health bar represents the health of the protagonist that is divided into five segments, each of which automatically refills if it is not depleted and the player finds cover for a few seconds. Players carry a limited supply of syrettes which can be used at any time to fully replenish the health bar, and are obtainable from first aid boxes located throughout the game world, specifically at guard posts. When nearing death (only one health bar remaining), the character must perform first aid on himself, for example removing bullets with pliers, or snapping twisted or broken fingers into position.

The player also has access to a large arsenal of real world weapons, including battle rifles, shotguns, sniper rifles, rocket launchers,handguns, and light machine guns. The game breaks these weapons down into three inventory slots, each with a specific list of weapons assigned to it:
Primary weapons: Heckler & Koch G3KA4, AK-47, FN-FAL, AR-16, M1903 Springfield, SVD Sniper, MP5SD, MGL grenade launcher, Franchi SPAS-12, Daewoo USAS-12, Accuracy International AS50, Ithaca 37, and a special SD shotgun.
Secondary: Star Model P, IMI Desert Eagle, Makarov pistol (silenced or unsilenced versions available for use), Uzi, MAC-10, Flare gun, M79 grenade launcher, IEDs and a special sawn-off shotgun.
Special: RPG-7, Carl Gustav recoilless rifle, flamethrower, mortar, PK machine gun, M249 light machine gun, dart rifle, and a special crossbow

In addition to the three selectable types of weapons, a machete is carried at all times, which can be used to execute enemies and the player can also carry a number of hand grenades and molotov cocktails. All weapons in the game are "mirrored," with ejection ports, charging handles and other user-operated parts on the left side; the exception being the belt-fed machine guns which eject to the right, though this means the PK machine gun is still mirrored. Further changes are made to some, such as the Ithaca 37 having a side ejection port.

A major gameplay feature is that these weapons degrade over time. Weapons become dirty and prone to jamming and will eventually catastrophically fail, break in half, and become completely unusable. The player can purchase weapons at various gun shops, which provide an unlimited supply of the weapon in serviceable condition, along with manuals to upgrade weapon's reliability and accuracy. More weapons can be unlocked at the gun shop by completing missions involving the destruction of competitors' arms convoys for the gun shop owner. Weapons can also be picked up off of fallen enemies, but they are always in their most degraded condition and can only be used for a short period of time before jamming and ultimately breaking down completely.

The game has realistic features such as weapon degradation and the dynamic weather system. Also, the player needs to hold a physical map and use a handheld navigation system (which highly resembles a military-type GPS, the PLGR+ 96 by Rockwell Collins except for the display which is a color graphics LCD where the PLGR has a mono dot matrix display) to get around, but they are automatically updated as the player travels through the environment. The player is able to tag certain objects and locations such as cars, sniper towers, ammo pickups and buildings, so that they are able to monitor them on their map. When vehicles are damaged the player must perform a short repair animation, involving the tightening of one of the bolts on the radiator (assault trucks), headers (buggy) or other interior part with a ratchet. The player also must deal with different levels of malaria. Every 30 to 40 minutes in real time, the player must take a pill in order to combat the blinding and potentially deadly effects of the illness.

The Dunia Engine allows complex sequences and run-events during gameplay; the game features a day-and-night cycle, as well as tree and vegetation regeneration. A unique fire propagation mechanism, which allows a small fire to spread and eventually cause large brush fires, may be used either to the player's advantage during combat or against the player. The behavior of fire is dependent on factors such as wind speed, wind direction, rain, and vegetation type. For example, a fire may not spread as easily in a lush, moist jungle environment compared to dry, grassy plains and savannahs.

Several species of animals can be encountered in the game, and are able to distract the enemy as well as make them aware of the player's presence.[10] All the large animals in the game are grazing herbivores, such as zebras, wildebeest, gazelle, buffalo, impala, and gemsbok. Also domestic animals such as goats and chickens can be found. However, none of the wildlife found in the game pose any direct threat to the player.



Multiplayer in Far Cry 2 attempts to include the dynamic elements of the singleplayer game (such as fire propagation) and to provide as accessible gameplay as possible so that it is available to all skill levels and so that players have specific gameplay aspects to keep in mind when designing their own maps in the map editor.[11] It also includes a vast number of vehicles.[12]

Online matches can be held for a maximum of 16 players. Four modes are available with the shipping of the game, consisting of Deathmatch, Team Deathmatch, Capture the Diamond (a slight variation of the standard Capture the Flag as the flags are replaced with diamonds), and Uprising. The Uprising mode provides a twist on a node-capture match by including a captain for each team. Only captains can capture the designated points across the map, and a team must assassinate the enemy captain after capturing all the points to win the round.

Multiplayer gameplay is class based, with six classes available. The Commando is the standard grunt class, with an assault rifle; the Sharpshooter specializes in long range with conventional sniper rifles; the Guerrilla excels in close combat and ambush with shotguns; the Rebel uses explosives and fire with flamethrowers and rocket launchers; the Gunner provides heavy firepower with light machine guns and rocket launchers; and the Saboteur uses stealth and silenced weapons . Each class can choose an appropriate primary weapon and a side arm, as well as explosives such as frag grenades or Molotov cocktails. Players are able to unlock more powerful weapons within each class by spending up to three "blood diamonds" on a class; the diamonds are earned through the experience points from killing other players and completing objectives. Potential upgrades for individual weapons within a class include operation manuals, maintenance manuals, and bandoliers.

The Multiplayer has a ranking system which awards points for killing enemy players, reviving friendly players, capturing control points, and capturing diamonds.]








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